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FreeSpace 2 Source Code Project : ウィキペディア英語版
FreeSpace 2 Source Code Project

The FreeSpace 2 Source Code Project is the project of a group of programmers currently maintaining and enhancing the game engine for the space combat simulator ''FreeSpace 2'', developed by Volition, Inc. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the ''Babylon 5'' and 2004 ''Battlestar Galactica'' universes.
==History==
Volition, Inc., the company responsible for developing the game ''FreeSpace 2'' was bought by THQ in 2000. With Interplay Entertainment holding the licenses for the ''FreeSpace'' series, Volition could not continue to develop the series. Without any viable use for the source code, Volition released the source code for ''FreeSpace 2''s game engine on 25 April 2002.〔 This allowed modders the possibility of modifying the game engine almost without limitations. However, because the source code is under a noncommercial license,〔 it does not qualify as free software.
To prevent a plethora of different versions of the game from appearing, a single "umbrella" project (with the unified goal of enhancing the game) under the name ''FreeSpace 2 Source Code Project'' was formed. The initial leaders were Edward "Inquisitor" Gardner and Ian "Goober5000" Warfield, the team is currently led by Cliff "Chief1983" Gordon.
''FreeSpace 2''s original license agreement in its installer has a peculiar statement, which seems to give the game's purchaser permission to make copies for "friends and acquaintances on a no cost noncommercial basis".〔 However, there are no such statements in the license agreements installed onto the personal computers for all three versions of the game. Neither are there such statements in the instruction manual or the licenses of the patched game,〔〔〔 all of which are more recent than the game installer.
In addition, content update packs have been developed which take advantage of the upgraded game engine. These packs include higher-poly models and higher resolution textures. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made ''FreeSpace 2'' successful.

Image:Htlsobekflak.jpg|A Vasudan ''Sobek''-class Corvette firing off its flak cannons.
Image:GVD Hatshepsut.png|Vasudan ship designs feature distinctive earthy colors and rough edges, as shown by this ''Hatshepsut''-class destroyer.
Image:Screen0020.jpg|Compare the detail of the previous enhanced Hatshepsut model, to this recently created one utilizing many new features of the engine, including normal mapping and much higher polygon limits.


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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